Unblender is the hard fork of Blender that removes the old BGE and replaces it with a generic pipeline for exporting logic and data to external game engines like Unreal Engine. We are working now to rewrite the core of Blender from C, into modern C++14, allowing you to quickly create your custom game pipeline.
Above shows the modified Blender text editor that can store object and material references per-line of code. This will allow you to abstract away the object names in the 3D scene, from variables names in your game logic.
https://github.com/hartsantler/unblender/commit/9c95ef78f37ed9f9255955e6f42b8f9606c202f5
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