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Showing posts from September, 2017

Game Prototyping in Blender

Too often developers prototype games using tools like, 3dsMax and Unity Engine. So many times I have watched developers waste over a hundred thousand dollars on a shamefully boring prototype with no future. If you are prototyping games in Unity with C# and PlayMaker, you are a complete fool The ultimate tool for game development is Blender, and this is not well understood by game developers. The confusion partly stems from the BGE (blender game engine) and it being featured as a solution for game-dev. The BGE is not a solution for anything, its just a distraction that needs to be removed from Blender. The videos above do not use BGE, instead they run in the regular Blender view, with the game play logic abstracted away from Blender's internals.